====== How to Display the Inventory Constantly at the Bottom of the Screen ======
This tutorial is based solely on advice posted by [[http://forum.dead-code.org/index.php?action=profile;u=29757|NAItReIN]]. **__THANK YOU__**, NAItReIN!
By default the inventory is positioned at the top of the screen in a WME project. If you wish to constantly display it at the bottom of the screen instead, follow the steps.
===== Step 1 =====
Open **scripts\game_loop.script** and erase or comment out lines 48 – 50:
// display the inventory window
if(Game.Interactive && Game.MouseY < 45 && !Game.ResponsesVisible && !WinMenu.Visible) Game.InventoryVisible = true;
else if(Game.MouseY > 100 || Game.ResponsesVisible || !Game.Interactive) Game.InventoryVisible = false;
You won’t need those anymore.
===== Step 2 =====
Open **interface\inventory.def** and change Y value of WINDOW from 0 to 510:
1. WINDOW
2. {
3. X = 0
4. Y = 510
5. WIDTH = 800
6. HEIGHT = 90
7. IMAGE = "interface\inventory.bmp"
===== Step 3 =====
Open **scripts\game.script** and add this line:
Game.InventoryVisible = true;
Now run the game and see your inventory window being constantly at the bottom of the screen.