====== How to Display the Inventory Constantly at the Bottom of the Screen ====== This tutorial is based solely on advice posted by [[http://forum.dead-code.org/index.php?action=profile;u=29757|NAItReIN]]. **__THANK YOU__**, NAItReIN! By default the inventory is positioned at the top of the screen in a WME project. If you wish to constantly display it at the bottom of the screen instead, follow the steps. ===== Step 1 ===== Open **scripts\game_loop.script** and erase or comment out lines 48 – 50: // display the inventory window if(Game.Interactive && Game.MouseY < 45 && !Game.ResponsesVisible && !WinMenu.Visible) Game.InventoryVisible = true; else if(Game.MouseY > 100 || Game.ResponsesVisible || !Game.Interactive) Game.InventoryVisible = false; You won’t need those anymore. ===== Step 2 ===== Open **interface\inventory.def** and change Y value of WINDOW from 0 to 510: 1. WINDOW 2. { 3. X = 0 4. Y = 510 5. WIDTH = 800 6. HEIGHT = 90 7. IMAGE = "interface\inventory.bmp" ===== Step 3 ===== Open **scripts\game.script** and add this line: Game.InventoryVisible = true; Now run the game and see your inventory window being constantly at the bottom of the screen.