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kbase:how_to_display_the_inventory_constantly_at_the_bottom_of_the_screen kbase:how_to_display_the_inventory_constantly_at_the_bottom_of_the_screen 2017/12/08 02:51 current
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 +====== How to Display the Inventory Constantly at the Bottom of the Screen ======
 +
 +This tutorial is based solely on advice posted by [[http://forum.dead-code.org/index.php?action=profile;u=29757|NAItReIN]]. **__THANK YOU__**, NAItReIN!
 +
 +By default the inventory is positioned at the top of the screen in a WME project. If you wish to constantly display it at the bottom of the screen instead, follow the steps.
 +
 +===== Step 1 =====
 +
 +Open **scripts\game_loop.script** and erase or comment out lines 48 – 50:
 +
 +<code script>
 +  // display the inventory window
 +  if(Game.Interactive && Game.MouseY < 45 && !Game.ResponsesVisible && !WinMenu.Visible) Game.InventoryVisible = true;
 +  else if(Game.MouseY > 100 || Game.ResponsesVisible || !Game.Interactive) Game.InventoryVisible = false;
 +</code>
 +
 +You won’t need those anymore.
 +
 +===== Step 2 =====
 +
 +Open **interface\inventory.def** and change Y value of WINDOW from 0 to 510:
 +
 +<code script>
 +1.   WINDOW
 +2.   {
 +3.     X = 0
 +4.     Y = 510
 +5.     WIDTH = 800
 +6.     HEIGHT = 90
 +7.     IMAGE = "interface\inventory.bmp"
 +</code>
 +
 +===== Step 3 =====
 +
 +Open **scripts\game.script** and add this line:
 +
 +<code script>
 +Game.InventoryVisible = true;
 +</code>
 +
 +Now run the game and see your inventory window being constantly at the bottom of the screen.
 
kbase/how_to_display_the_inventory_constantly_at_the_bottom_of_the_screen.txt · Last modified: 2017/12/08 02:51 by Indra Anagram
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