====== Displaying hint icons over active hotspots ====== If you want to implement functionality similar to active object highlighting in Tunguska, add the following piece of code to game.script: var ShowingHintIcons = false; //////////////////////////////////////////////////////////////////////////////// function ShowHintIcons() { // Small fix by metamorphium. Feel free to ignore if (Scene.GetLayer("hints") == null) ShowingHintIcons = false; //End Fix // make sure we're only displaying the icons once if(!ShowingHintIcons) { ShowingHintIcons = true; // create a new top-level layer var HintLayer = Scene.AddLayer("hints"); // traverse through all scene entities var MainLayer = Scene.MainLayer; var i; for(i = 0; i < MainLayer.NumNodes; i = i + 1) { var Node = MainLayer.GetNode(i); AddHintIcon(HintLayer, Node); } // traverse through all free entities/actors for(i = 0; i < Scene.NumFreeNodes; i = i + 1) { Node = Scene.GetFreeNode(i); AddHintIcon(HintLayer, Node); } // rotate the icons for a moment for(var t = 0; t <= 360; t = t + 15) { for(i = 0; i < HintLayer.NumNodes; i = i + 1) { var Icon = HintLayer.GetNode(i); Icon.Rotate = t; } Sleep(50); } // delete the entire layer Scene.DeleteLayer(HintLayer); ShowingHintIcons = false; } } //////////////////////////////////////////////////////////////////////////////// function AddHintIcon(Layer, Node) { // we're only interested in interactive visible entities if(Node.Type!="entity" || !Node.Interactive || !Node.Active) return; // create the hint icon // you could improve this, e.g. to display different icons depending on the 'Node' capabilities var Icon = Layer.AddEntity("icon"); Icon.SetSprite("sprites\system\cur_wait.sprite"); // Replace this with a sprite that should mark the hotspots Icon.X = Node.X; Icon.Y = Node.Y - (Node.Height / 2); Icon.Active = true; Icon.Interactive = false; Icon.Scalable = false; Icon.Rotatable = true; } Now the only thing you need to do is to call this code somewhere. For example, if you want to display the hint icons when the player presses the spacebar, edit game.script, find the on “**Keypress**” handler, and add something like: if(Keyboard.KeyCode==VK_SPACE) ShowHintIcons(); This script is based on the original code written by Mac.