====== Script to prevent actor from walking thanks to 3d/2d conversion imperfection ====== Sometimes you can encounter the following problem. Your actor stands at some spot he/her walks thanks to the hotspot clicking. You click again on the hostspot and actor strangely enough turns around. This is caused thanks to 3d/2d space conversion and the problem is that the actor thinks, that he has to walk one pixel to the side. Fix is simple: create a script which you attach to your actor. Inside put the following code: #include "scripts/base.inc" var C_DX = 2; // thresholds which define that the actor is on one place var C_DY = 2; function abs(X) //returns absolute value of the number { if (X <0) X = X*-1; return(X); } method GoTo(DestX,DestY) { if (abs(this.X - DestX) < C_DX && abs(this.Y - DestY) < C_DY) return; // Let's not spin by approx clicks. this.GoTo(DestX,DestY); }