====== Triggering actions when actor is idle ====== Attach the following script to your actor to trigger some action when the actor is idle for some time (5 seconds in this case) #include "scripts\base.inc" var IsIdle = false; var IdleStartTime = 0; while(true) // endless loop { if(actor.Ready) // is the actor doing something { if(!IsIdle) { // actor enters idle state IsIdle = true; IdleStartTime = Game.CurrentTime; } else if(Game.CurrentTime - IdleStartTime > 5000) // is the actor idle for 5 seconds { IdleStartTime = Game.CurrentTime; actor.ApplyEvent("idle"); } } else IsIdle = false; // actor is busy; set IsIdle to false Sleep(100); // wait for 100 milliseconds } //////////////////////////////////////////////////////////////////////////////// on "idle" { // do some idle processing here actor.Talk("Yawn!"); actor.GoTo(Random(0, 1000), Random(0, 600)); }