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wmebook:ch1_2 2008/01/10 11:08 wmebook:ch1_2 2008/01/10 11:10 current
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If you look at the first row of the section 1, you can see the play controls. They’re here for your sprite testing. So let’s press play now. Whoa, that’s fast! Let’s make it more fun. Select first frame and type in the delay 1200. Select the second frame and type there 1000. Now press play again and you see that your sprite starts to look better. Save your progress (remember the ctrl+s is saving?) If you look at the first row of the section 1, you can see the play controls. They’re here for your sprite testing. So let’s press play now. Whoa, that’s fast! Let’s make it more fun. Select first frame and type in the delay 1200. Select the second frame and type there 1000. Now press play again and you see that your sprite starts to look better. Save your progress (remember the ctrl+s is saving?)
-And let’s try some more stuff. With the bottom frame selected, click on the browse button next to the sound and select sound “neon” from “data->sounds” folder. Now test your sprite to see how neat is playing of the sound on the specified frame. 
-Note: If you want to remove filenames there’s a common procedure in all tools. Click on the browse button [...] next to the field and select cancel. WME asks you if you want to remove that file and upon confirmation it’s removed.+And again we try some more stuff. With the bottom frame selected, click on the browse button next to the sound and select sound “neon” from “data->sounds” folder. Now test your sprite to see how neat is to have sound playing on the specified frame.
-Another useful thing in the sprite definition is so called subframe. Subframe means that one frame is composed from more images. I personally never used them but maybe some of you are more creative. Subframe is created by clicking on the frame and then on the icon to the left of the red X. You can order your subframes around too using the remaining two icons. +Note: If you want to remove filenames there’s a procedure common to all tools. Click on the browse button [...] next to the field and select cancel. WME asks you if you want to remove that file and upon confirmation it’s removed.
-Speaking of which the red X doesn’t mark the spot, it deletes the frame / subframe so be careful. +
-Last thing in the sprite edit is the ability to test the sprite with the real background. For this test (it won’t appear in the sprite though) you can use the menu function “View -> Background image” where you can specify the image, its position and opacity. If you’re tired of that image, simply click on the No image button. I believe that you can nowsafely save your sprite and close the sprite edit because you probably know now more about sprites than you ever wanted to know.+Another maybe useful thing in the sprite definition is so called subframe. Subframe means that one frame is composed from more images. I personally never used them but maybe some of you are more creative. Subframe is created by clicking on the frame and then on the icon to the left of the red X. You can order your subframes around too using the remaining two icons.  
 +Speaking of which the **red X** doesn’t mark the spot, it deletes the frame / subframe so be careful.
-Let’s move to the most used tool called **Scene Edit**. Here you spend a lot of time when designing your game and so I’ll explain this building block as much as possible.+Last thing in the sprite edit is the ability to test the sprite with the real background. For this test (it won’t appear in the sprite though) you can use the menu function “View -> Background image” where you can specify the image, its position and opacity. If you’re tired of that image, simply click on the No image button. I believe that you can now safely save your sprite and close the sprite edit because you probably know now more about sprites than you ever wanted to know.
-[[wmebook:ch1_2|UP]]+Let’s move to the most used tool called **Scene Edit**. Here you spend a lot of time when designing your game and thus I’ll try to explain this building block as much as possible.
 +[[wmebook:ch1_2|UP]]
 
wmebook/ch1_2.1199959691.txt.gz · Last modified: 2008/01/10 11:08 by metamorphium
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