Table of Contents

Building WME Lite from sources

Obtaining the source files

The source files are hosted at Bitbucket in a Mercurial repository: https://bitbucket.org/MnemonicWME/wmelite/
There are several ways of getting the sources.

Once you've obtained the source files, you are ready to compile them into an executable. The following sections describe the process for the platforms WME Lite's been ported to so far. Remember that to actually test the game, you always need some WME game package (the .dcp file) which must be created using WME Project Manager on Windows.

Microsoft Windows

Provided are solution and project files for Visual Studio 2008.

Mac OS X

iOS

Linux

Android

Building a game package from precompiled libraries

Building dependencies from source

Testing with big game files and distribution

Testing
Distribution via Google Play
Stay "compatible" to regular WME