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wmelite:building 2014/07/27 11:40 wmelite:building 2014/12/07 11:17 current
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  * If you use bitmap fonts with a different locale than "US-ASCII", fill in the proper locale in the functions ''getEncodedString()'' and ''getUTFString()''.   * If you use bitmap fonts with a different locale than "US-ASCII", fill in the proper locale in the functions ''getEncodedString()'' and ''getUTFString()''.
  * Build the Android app.   * Build the Android app.
 +
==== Building dependencies from source ==== ==== Building dependencies from source ====
  * Make sure you have the Android NDK installed properly. Windows users will need to install Cygwin. The command ''ndk-build'' should be in your path.   * Make sure you have the Android NDK installed properly. Windows users will need to install Cygwin. The command ''ndk-build'' should be in your path.
-  * Obtain sources for the dependencies from Mercurial repository: https://bitbucket.org/hardcoredaniel/wmelite-dependencies-for-linux-and-android+  * Obtain sources for the dependencies from Mercurial repository: https://bitbucket.org/hcdaniel/wmelite-dependencies-for-linux-and-android
  * In the dependencies/ directory, sequentially enter the directories "FreeImage3154", "libfreetype-android" and "SDL". In each of them, call the ''build.sh'' script.   * In the dependencies/ directory, sequentially enter the directories "FreeImage3154", "libfreetype-android" and "SDL". In each of them, call the ''build.sh'' script.
  * Go to the prebuilt/ directory and call the ''copy_android_prebuilt_libs.sh'' script.   * Go to the prebuilt/ directory and call the ''copy_android_prebuilt_libs.sh'' script.
 
wmelite/building.1406454051.txt.gz · Last modified: 2014/07/27 11:40 by hcdaniel
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