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wmelite:fonts 2011/04/26 19:01 wmelite:fonts 2011/04/26 19:07 current
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Remember, the font definition file looks something like this: Remember, the font definition file looks something like this:
-<code> +<code>TTFONT
-TTFONT+
{ {
  SIZE = 24    SIZE = 24 
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Unlike regular WME, in WME Lite the .ttf files can be stored inside game packages. Unlike regular WME, in WME Lite the .ttf files can be stored inside game packages.
 +
 +Please remember that many fonts are copyrighted and you can't include just about any font in your game. Fortunately there are free fonts available.
 +
 +[[http://dry.sailingissues.com/linux-equivalents-verdana-arial.html|Linux equivalents Verdana, Arial fonts]]
 +[[http://dejavu-fonts.org/|DejaVu fonts]]
 +[[http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&item_id=Gentium|Gentium]]
 +[[http://libregraphicsworld.org/news.php?readmore=767|News Cycle]]
 +[[http://openfontlibrary.org/|Open Font Library]]
 
wmelite/fonts.1303837271.txt.gz · Last modified: 2011/04/26 19:01 by Mnemonic
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