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====== Running and testing WME Lite games ====== | ====== Running and testing WME Lite games ====== | ||
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===== Microsoft Windows ===== | ===== Microsoft Windows ===== | ||
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Please note that to be able to run a non-compiled game, wmelite.exe needs to be able to use a script compiler. The script compiler is contained in a file called dcscomp.dll, which is part of the regular WME Development Kit. Simply copy the file from your WME Dev Kit directory to the directory where wmelite.exe is located. | Please note that to be able to run a non-compiled game, wmelite.exe needs to be able to use a script compiler. The script compiler is contained in a file called dcscomp.dll, which is part of the regular WME Development Kit. Simply copy the file from your WME Dev Kit directory to the directory where wmelite.exe is located. | ||
- | You can download precompiled Windows binaries [[http://code.google.com/p/wmelite/downloads/list|here]]. | ||
+ | ===== Mac OS X ===== | ||
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+ | The OSX version of WME Lite consists of an application bundle (wmelite.app). To run a compiled game, open the bundle contents in Finder (right-click wmelite.app and choose "Show Package Contents"), inside the bundle navigate to "Contents/Resources" subdirectory and drag&drop your game package(s) (the .dcp files) into this subdirectory. If you run the wmelite.app bundle, it will find the packages and run the game. | ||
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+ | The game starts in full-screen by default. To run in windowed mode, use the **-windowed** command line parameter. | ||
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+ | ===== iOS (iPhone, iPad, iPod Touch) ===== | ||
+ | Currently the only way to run the game in iOS is to compile WME Lite from sources. Please refer to the following article: [[building]] |