Differences

This shows you the differences between the selected revision and the current
version of the page.


wmelite:running 2011/04/27 22:15 wmelite:running 2013/05/15 19:26 current
Line 1: Line 1:
====== Running and testing WME Lite games ====== ====== Running and testing WME Lite games ======
 +
===== Microsoft Windows ===== ===== Microsoft Windows =====
Line 13: Line 14:
Please note that to be able to run a non-compiled game, wmelite.exe needs to be able to use a script compiler. The script compiler is contained in a file called dcscomp.dll, which is part of the regular WME Development Kit. Simply copy the file from your WME Dev Kit directory to the directory where wmelite.exe is located. Please note that to be able to run a non-compiled game, wmelite.exe needs to be able to use a script compiler. The script compiler is contained in a file called dcscomp.dll, which is part of the regular WME Development Kit. Simply copy the file from your WME Dev Kit directory to the directory where wmelite.exe is located.
-You can download precompiled Windows binaries [[http://code.google.com/p/wmelite/downloads/list|here]]. 
 +===== Mac OS X =====
 +
 +The OSX version of WME Lite consists of an application bundle (wmelite.app). To run a compiled game, open the bundle contents in Finder (right-click wmelite.app and choose "Show Package Contents"), inside the bundle navigate to "Contents/Resources" subdirectory and drag&drop your game package(s) (the .dcp files) into this subdirectory. If you run the wmelite.app bundle, it will find the packages and run the game.
 +
 +The game starts in full-screen by default. To run in windowed mode, use the **-windowed** command line parameter.
 +
 +===== iOS (iPhone, iPad, iPod Touch) =====
 +Currently the only way to run the game in iOS is to compile WME Lite from sources. Please refer to the following article: [[building]]
 
wmelite/running.1303935309.txt.gz · Last modified: 2011/04/27 22:15 by Mnemonic
Recent changes RSS feed Creative Commons License Driven by DokuWiki