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wmelite:running 2011/04/27 22:21 | wmelite:running 2013/05/15 19:26 current | ||
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====== Running and testing WME Lite games ====== | ====== Running and testing WME Lite games ====== | ||
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===== Microsoft Windows ===== | ===== Microsoft Windows ===== | ||
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Please note that to be able to run a non-compiled game, wmelite.exe needs to be able to use a script compiler. The script compiler is contained in a file called dcscomp.dll, which is part of the regular WME Development Kit. Simply copy the file from your WME Dev Kit directory to the directory where wmelite.exe is located. | Please note that to be able to run a non-compiled game, wmelite.exe needs to be able to use a script compiler. The script compiler is contained in a file called dcscomp.dll, which is part of the regular WME Development Kit. Simply copy the file from your WME Dev Kit directory to the directory where wmelite.exe is located. | ||
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- | You can download precompiled Windows binaries [[http://code.google.com/p/wmelite/downloads/list|here]]. | ||
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The game starts in full-screen by default. To run in windowed mode, use the **-windowed** command line parameter. | The game starts in full-screen by default. To run in windowed mode, use the **-windowed** command line parameter. | ||
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===== iOS (iPhone, iPad, iPod Touch) ===== | ===== iOS (iPhone, iPad, iPod Touch) ===== | ||
Currently the only way to run the game in iOS is to compile WME Lite from sources. Please refer to the following article: [[building]] | Currently the only way to run the game in iOS is to compile WME Lite from sources. Please refer to the following article: [[building]] |