Wintermute Engine is no longer actively developed.
The original sources are archived on GitHub: wintermute-engine and wmelite. The runtime is now integrated into ScummVM, which runs Wintermute games on current systems.
Attach the following script to your actor to trigger some action when the actor is idle for some time (5 seconds in this case)
#include"scripts\base.inc"var IsIdle = false;
var IdleStartTime = 0;
while(true)// endless loop {if(actor.Ready)// is the actor doing something {if(!IsIdle){// actor enters idle state
IsIdle = true;
IdleStartTime = Game.CurrentTime;
}elseif(Game.CurrentTime - IdleStartTime > 5000)// is the actor idle for 5 seconds {
IdleStartTime = Game.CurrentTime;
actor.ApplyEvent("idle");
}}else IsIdle = false; // actor is busy; set IsIdle to false Sleep(100); // wait for 100 milliseconds }//////////////////////////////////////////////////////////////////////////////// on"idle"{// do some idle processing here
actor.Talk("Yawn!");
actor.GoTo(Random(0, 1000), Random(0, 600));
}
resource/triggering_actions_when_actor_is_idle.txt · Last modified: 2008/11/24 19:58 by Jyujinkai