Wintermute Engine is no longer actively developed.
The original sources are archived on GitHub: wintermute-engine and wmelite. The runtime is now integrated into ScummVM, which runs Wintermute games on current systems.
WME Lite allows you to selectively load certain game packages (.dcp files) depending on what device the game is running on. That way you can create a universal game which uses different resources on different devices. Typically this is used for choosing different user interface on iPhone and on iPad.
To create a device-specific game package, name the package in the following way:
xdevice_XXX.dcp
where "XXX" is a device type, corresponding to possible values used by the Game.DeviceType property. For example, a package named xdevice_tablet.dcp will only be loaded when the game runs on iPad, and it will be ignored on iPhone.
wmelite/filesystem.txt · Last modified: 2011/05/28 12:42 by Mnemonic