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faq 2009/02/16 10:56 faq 2010/10/07 17:38 current
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====== FAQ ====== ====== FAQ ======
 +===== Q: How do I setup the first game scene? =====
-===== Q: Ako nastavím prvú scénu v hre? ===== 
 +A: Find a line in data/scripts/game.script which starts with Game.ChangeScene. Change this line to match the correct scene.
-A: Nájdite riadok v data/scripts/game.script ktorý začína s Game.ChangeScene. Zmeňte tento riadok tak, aby sa zhodo val so správnou scénou. 
 +===== Q: My scene works in Project Manager but not in compiled mode? =====
-===== Q: Moja scéna funguje v ProjectMan, ale nie v zkompilovánom formáte? ===== 
- +A: It's most probably path problem. Remember that you should use relative path to the package. So if you for example in WME demo have 
-A: Je to najviac pravdepodobne, že je to problém s cestou k súboru. Pamätaj, že mali by ste používať relatívnu cestu k balíku (package). Teda ak máš napríklad vo WME demo +package called data, you don't include data into the path. So in demo you have Game.ChangeScene("scenes\room\room.scene"); and not
-balík s názvom data, vynecháš data v ceste. Takže v deme máš Game.ChangeScene("scenes\room\room.scene"); a nie+
Game.ChangeScene("data\scenes\room\room.scene"); Game.ChangeScene("data\scenes\room\room.scene");
-Ďalší problém môže nastať vtedy, keď sa presúvajú scény do alebo z včlenených priečinkoch. Musíte skontrolovať súbor so scénou pre presunutú scénu a okrem toho zo správnych ciest, dvakrát pozor na to, že či sa $EDITOR_PROJECT_ROOT_DIR$ skutočne vymieňa za koreňový priečinok.+Another problem can occur while moving some scenes into or from nested folders. You have to check the scene file for the moved scene and 
 +apart from correcting pathes, double check that the $EDITOR_PROJECT_ROOT_DIR$ really points to root dir. 
 + 
 +Also important to know is that all your gfx, music etc. must reside in your project directory otherwise it doesn't get compiled into packages. 
-Taktiež je dôležite vedieť, že všetok gfx, hudba atď. musia byť vo vašom projektovom priečinku inak sa to neskompiluje do balíkov. 
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A: Normally would have been sufficient to set Game.InventoryVisible = false; but WME demo has a sliding inventory, so we would need a bit more for that. A: Normally would have been sufficient to set Game.InventoryVisible = false; but WME demo has a sliding inventory, so we would need a bit more for that.
-Go into data/scripts/game_daemon.script file to the line which reads+Go into data/scripts/game_loop.script file to the line which reads
<code script> <code script>
  if(Game.Interactive && Game.MouseY < 45 &&! Game.ResponsesVisible &&! WinMenu.Visible)   if(Game.Interactive && Game.MouseY < 45 &&! Game.ResponsesVisible &&! WinMenu.Visible)
 
faq.1234778168.txt.gz · Last modified: 2009/02/16 10:56 by Yuraj
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