Differences

This shows you the differences between the selected revision and the current
version of the page.


faq 2009/02/16 13:04 faq 2010/10/07 17:38 current
Line 17: Line 17:
Also important to know is that all your gfx, music etc. must reside in your project directory otherwise it doesn't get compiled into packages. Also important to know is that all your gfx, music etc. must reside in your project directory otherwise it doesn't get compiled into packages.
 +
Line 26: Line 27:
A: Normally would have been sufficient to set Game.InventoryVisible = false; but WME demo has a sliding inventory, so we would need a bit more for that. A: Normally would have been sufficient to set Game.InventoryVisible = false; but WME demo has a sliding inventory, so we would need a bit more for that.
-Go into data/scripts/game_daemon.script file to the line which reads+Go into data/scripts/game_loop.script file to the line which reads
<code script> <code script>
  if(Game.Interactive && Game.MouseY < 45 &&! Game.ResponsesVisible &&! WinMenu.Visible)   if(Game.Interactive && Game.MouseY < 45 &&! Game.ResponsesVisible &&! WinMenu.Visible)
 
faq.1234785889.txt.gz · Last modified: 2009/02/16 13:04 by Mnemonic
Recent changes RSS feed Creative Commons License Driven by DokuWiki