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kbase:how_to_make_scene_auto-scrolling_in_wintermute_engine 2017/12/03 15:44 | kbase:how_to_make_scene_auto-scrolling_in_wintermute_engine 2017/12/03 15:45 current | ||
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It is pretty common for adventure games that a scene auto-scrolls to a given point independently from actor. This scripted event can be easily achieved in WME. | It is pretty common for adventure games that a scene auto-scrolls to a given point independently from actor. This scripted event can be easily achieved in WME. | ||
- | Suppose, you have a scene background that exceeds the scene width. Whenever actor walks around the scene, it scrolls smoothly – you can see that in WME demo project. However you wish your scene could scroll to a given point automatically, without any actor’s movement. As if a camera slid past actor to something you wanted to attract players’ attention. | + | Suppose, you have a scene background that exceeds the scene width. Whenever actor walks around the scene, it scrolls smoothly – you can see that in WME demo project. However you wish your scene could scroll to a given point automatically, without actor’s movement. As if a camera slid past actor to something you wanted to attract players’ attention. |
**Note:** It is assumed in this tutorial that you have successfully covered [[http://docs.dead-code.org/wme/inside_scenes_step1.html]] and that the floor region in your scene is extended to the whole (even though actor isn’t going to walk during scene auto-scrolling, it is necessary for WME to “know” that the point that you want your scene to scroll is located within the walkable space). | **Note:** It is assumed in this tutorial that you have successfully covered [[http://docs.dead-code.org/wme/inside_scenes_step1.html]] and that the floor region in your scene is extended to the whole (even though actor isn’t going to walk during scene auto-scrolling, it is necessary for WME to “know” that the point that you want your scene to scroll is located within the walkable space). |