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- | ====== WME Lite ====== | + | ====== WME Lite Documentation ====== |
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WME Lite is a fork of the original Wintermute Engine 1.x. The code has been modified to be easily portable to other platforms. **WME Lite only supports 2D games**. | WME Lite is a fork of the original Wintermute Engine 1.x. The code has been modified to be easily portable to other platforms. **WME Lite only supports 2D games**. | ||
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+ | ===== Forum ===== | ||
+ | [[http://forum.dead-code.org/index.php?board=31.0|WME Lite discussion forum]] | ||
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* 3D characters. WME Lite only supports 2D games. | * 3D characters. WME Lite only supports 2D games. | ||
- | * Sprite frame mirroring. | + | * Sprite blending modes. |
- | * Video playback. | + | * Video playback (theora video playback support is in development). |
* Plugins. | * Plugins. | ||
* Calling external functions from DLL libraries from scripts. | * Calling external functions from DLL libraries from scripts. | ||
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- | ===== New script methods and properties ===== | ||
- | [[scripting]] | + | |
+ | ===== New and changed functionality ===== | ||
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+ | * [[scripting]] | ||
+ | * [[filesystem]] | ||
+ | * [[iap_guide]] | ||
===== Source code licensing ===== | ===== Source code licensing ===== | ||
- | WME Lite is an open source application, licensed under MIT license. The code and precompiled dependencies are available via Google Code: http://code.google.com/p/wmelite | + | WME Lite is an open source application, licensed under MIT license. The code and precompiled dependencies are available via BitBucket: https://bitbucket.org/MnemonicWME/wmelite |
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WME Lite is available for free. However, developers releasing **commercial games** based on WME Lite will have to **purchase license of the BASS sound library**. BASS license is purchased per platform and costs approximately €125. See the following link for more details: http://www.un4seen.com/bass.html#license | WME Lite is available for free. However, developers releasing **commercial games** based on WME Lite will have to **purchase license of the BASS sound library**. BASS license is purchased per platform and costs approximately €125. See the following link for more details: http://www.un4seen.com/bass.html#license | ||
- | Also to be able to develop applications for iOS, you must be a member of Apple Developer Program, which costs 100 USD per year. | + | Also to be able to develop applications for iOS, you must be a member of Apple Developer Program, which costs 99 USD per year. |
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===== Platforms ===== | ===== Platforms ===== | ||
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* Microsoft Windows - project file and precompiled dependencied are available for Visual Studio 2008. | * Microsoft Windows - project file and precompiled dependencied are available for Visual Studio 2008. | ||
- | * Mac OS X 10.6 - project file and precompiled dependencied are available for XCode 3. | + | * Mac OSX - project file and precompiled dependencied are available for XCode. |
- | * iOS - this build is currently experimental and unfinished; project file and precompiled dependencied are available for XCode 3. | + | * iOS (iPhone, iPad, iPod Touch) - project file and precompiled dependencied are available for XCode. |
+ | * Linux | ||
+ | * Android (experimental) | ||
+ | * [[building]] | ||
+ | * [[running]] | ||
+ | * [[ios]] | ||
- | [[building]] | ||
===== Technicalities ===== | ===== Technicalities ===== | ||
- | WME Lite is using [[http://libsdl.org|SDL 1.3]] for graphics/input and [[http://www.un4seen.com/bass.html|BASS]] for sound. Porting to other platforms should be possible, as long as these two libraries support the platform. | + | WME Lite is using [[http://libsdl.org|SDL 2.0]] for graphics/input and [[http://www.un4seen.com/bass.html|BASS]] for sound. Porting to other platforms should be possible, as long as these two libraries support the platform. |