This shows you the differences between the selected revision and the current
version of the page.
| faq 2009/02/16 13:04 | faq 2010/10/07 17:38 current | ||
|---|---|---|---|
| Line 17: | Line 17: | ||
| Also important to know is that all your gfx, music etc. must reside in your project directory otherwise it doesn't get compiled into packages. | Also important to know is that all your gfx, music etc. must reside in your project directory otherwise it doesn't get compiled into packages. | ||
| + | |||
| Line 26: | Line 27: | ||
| A: Normally would have been sufficient to set Game.InventoryVisible = false; but WME demo has a sliding inventory, so we would need a bit more for that. | A: Normally would have been sufficient to set Game.InventoryVisible = false; but WME demo has a sliding inventory, so we would need a bit more for that. | ||
| - | Go into data/scripts/game_daemon.script file to the line which reads | + | Go into data/scripts/game_loop.script file to the line which reads |
| <code script> | <code script> | ||
| if(Game.Interactive && Game.MouseY < 45 &&! Game.ResponsesVisible &&! WinMenu.Visible) | if(Game.Interactive && Game.MouseY < 45 &&! Game.ResponsesVisible &&! WinMenu.Visible) | ||