Wintermute Engine is no longer actively developed.
The original sources are archived on GitHub: wintermute-engine and wmelite. The runtime is now integrated into ScummVM, which runs Wintermute games on current systems.
Sometimes you can encounter the following problem. Your actor stands at some spot he/her walks thanks to the hotspot clicking. You click again on the hostspot and actor strangely enough turns around. This is caused thanks to 3d/2d space conversion and the problem is that the actor thinks, that he has to walk one pixel to the side.
Fix is simple: create a script which you attach to your actor. Inside put the following code:
#include"scripts/base.inc"var C_DX = 2; // thresholds which define that the actor is on one place var C_DY = 2;
function abs(X)//returns absolute value of the number {if(X <0)X = X*-1;
return(X);
}methodGoTo(DestX,DestY){if(abs(this.X - DestX) < C_DX && abs(this.Y - DestY) < C_DY)return; // Let's not spin by approx clicks. this.GoTo(DestX,DestY);
}
resource/script_to_prevent_actor_from_walking_thanks_to_3d_2d_conversion_imperfection.txt · Last modified: 2008/11/24 19:59 by Jyujinkai