This tutorial is based solely on advice posted by NAItReIN. THANK YOU, NAItReIN!
By default the inventory is positioned at the top of the screen in a WME project. If you wish to constantly display it at the bottom of the screen instead, follow the steps.
Open scripts\game_loop.script and erase or comment out lines 48 – 50:
// display the inventory window if(Game.Interactive && Game.MouseY < 45 && !Game.ResponsesVisible && !WinMenu.Visible) Game.InventoryVisible = true; else if(Game.MouseY > 100 || Game.ResponsesVisible || !Game.Interactive) Game.InventoryVisible = false;
You won’t need those anymore.
Open interface\inventory.def and change Y value of WINDOW from 0 to 510:
1. WINDOW 2. { 3. X = 0 4. Y = 510 5. WIDTH = 800 6. HEIGHT = 90 7. IMAGE = "interface\inventory.bmp"
Open scripts\game.script and add this line:
Game.InventoryVisible = true;
Now run the game and see your inventory window being constantly at the bottom of the screen.