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wmebook:ch9 2007/12/10 14:46 wmebook:ch9 2008/01/10 14:00 current
Line 85: Line 85:
</code> </code>
-Then we get it's **sprite object**. Sprite objects are the means how we can manipulate with entities on the lower level. This code provides that the code will wait until the animation still runs. In this case it's not that useful, but many times you need to synchronize your game with animation and this is the way how we can do it:+Then we get it's **sprite object**. Sprite objects are the means how we can manipulate with sprite entities on the lower level. The code lines provides that the script will wait until the animation is over. In this case it's not that useful, but many times you need to synchronize your game with animation and this is the way how we can do it:
<code script> <code script>
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OOPS. We can't see it because the inventory is in the way. Let's return to the very original sliding inventory concept! OOPS. We can't see it because the inventory is in the way. Let's return to the very original sliding inventory concept!
-Open the game_loop.script and modify the end so it'll read this:+Open the game_loop.script and modify the end so it'll read:
<code script> <code script>
 
wmebook/ch9.1197294395.txt.gz · Last modified: 2007/12/10 14:46 by metamorphium
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