The source files are hosted at Bitbucket in a Mercurial repository: https://bitbucket.org/MnemonicWME/wmelite/
There are several ways of getting the sources.
Once you've obtained the source files, you are ready to compile them into an executable. The following sections describe the process for the platforms WME Lite's been ported to so far. Remember that to actually test the game, you always need some WME game package (the .dcp file) which must be created using WME Project Manager on Windows.
Provided are solution and project files for Visual Studio 2008.
package="org.libsdl.app"
and android:name="SDLActivity"
to match your changes. Example: You changed org/example/yourapppackagename/YourGameName.java to com/mycompany/mygametype/MyGameName.java. Thus you need to fill in package="com.mycompany.mygametype"
and android:name="MyGameName"
. getGamePackagePath()
and getGameFilePath()
from "/mnt/sdcard" to "asset://raw". getEncodedString()
and getUTFString()
. ndk-build
should be in your path. build.sh
script. copy_android_prebuilt_libs.sh
script. build.sh
script.