WME Lite allows you to selectively load certain game packages (.dcp files) depending on what device the game is running on. That way you can create a universal game which uses different resources on different devices. Typically this is used for choosing different user interface on iPhone and on iPad.
To create a device-specific game package, name the package in the following way:
xdevice_XXX.dcp
where "XXX" is a device type, corresponding to possible values used by the Game.DeviceType property. For example, a package named xdevice_tablet.dcp will only be loaded when the game runs on iPad, and it will be ignored on iPhone.
wmelite/filesystem.txt · Last modified: 2011/05/28 12:42 by Mnemonic