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Changes to package handling

WME Lite allows you to selectively load certain game packages (.dcp files) depending on what device the game is running on. That way you can create a universal game which uses different resources on different devices. Typically this is used for choosing different user interface on iPhone and on iPad.

To create a device-specific game package, name the package in the following way:

xdevice_XXX.dcp 

where "XXX" is a device type, corresponding to possible values used by the Game.DeviceType property. For example, a package named xdevice_tablet.dcp will only be loaded when the game runs on iPad, and it will be ignored on iPhone.

 
wmelite/filesystem.txt · Last modified: 2011/05/28 12:42 by Mnemonic
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