Copy your game package (data.dcp) to xcode/wmelite directory (note: if your game package uses a different name or if you need to use multiple .dcp files, you will have to modify the xcode project).
Open the project file (xcode/wmelite/wmelite.xcodeproj) in XCode and compile.
Unpack the dependencies to xcode-ios/dep directory.
Copy your game package (data.dcp) to xcode-ios/wmelite directory (note: if your game package uses a different name or if you need to use multiple .dcp files, you will have to modify the xcode project).
Replace Default.png and IconXXX.png images in xcode-ios/wmelite with your custom graphics (Default.png isn't mandatory, you can delete it).
Edit Info.plist and change at least the "CFBundleIdentifier" key to your company and product name (edit: in XCode 4 you can change the properties directly in XCode, no need to edit Info.plist manually).
Open the project file (xcode-ios/wmelite/wmelite.xcodeproj) in XCode and compile.
Install libfreetype and libfreeimage (including the corresponding development packages) from your distributions package manager.
Obtain a SDL2.0 snapshot from here: http://www.libsdl.org/hg.php Build and install by following the instructions on the website.
Obtain the BASS libraries from here: http://www.un4seen.com/ Put "bass.h" in /usr/local/include/bass and "libbass.so" in /usr/local/lib. Execute "ldconfig" as root.
Go to the "linux" directory of the wmelite sources. If necessary, adapt include paths in the makefile.
Run "make wmelite" to build wmelite executable.
wmelite/building.1372494123.txt.gz · Last modified: 2013/06/29 10:22 by hcdaniel