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Building WME Lite from sources

Microsoft Windows

Provided are solution and project files for Visual Studio 2008.

Mac OS X

  • Obtain sources from Mercurial repository: https://bitbucket.org/MnemonicWME/wmelite/
  • Download dependencies for XCode (dep_xcode.zip): https://bitbucket.org/MnemonicWME/wmelite/downloads
  • Unpack the dependencies to xcode/dep directory.
  • Copy your game package (data.dcp) to xcode/wmelite directory (note: if your game package uses a different name or if you need to use multiple .dcp files, you will have to modify the xcode project).
  • Open the project file (xcode/wmelite/wmelite.xcodeproj) in XCode and compile.

iOS

  • Obtain sources from Mercurial repository: https://bitbucket.org/MnemonicWME/wmelite
  • Download dependencies for XCode (dep_xcode_ios.zip): https://bitbucket.org/MnemonicWME/wmelite/downloads
  • Unpack the dependencies to xcode-ios/dep directory.
  • Copy your game package (data.dcp) to xcode-ios/wmelite directory (note: if your game package uses a different name or if you need to use multiple .dcp files, you will have to modify the xcode project).
  • Replace Default.png and IconXXX.png images in xcode-ios/wmelite with your custom graphics (Default.png isn't mandatory, you can delete it).
  • Edit Info.plist and change at least the "CFBundleIdentifier" key to your company and product name (edit: in XCode 4 you can change the properties directly in XCode, no need to edit Info.plist manually).
  • Open the project file (xcode-ios/wmelite/wmelite.xcodeproj) in XCode and compile.

Linux

  • Note: Building wmelite is only supported for 32 bit architectures. For 64 bit you are on your own (for now).
  • Obtain sources from Mercurial repository: https://bitbucket.org/MnemonicWME/wmelite
  • Install libfreetype and libfreeimage (including the corresponding development packages) from your distribution's package manager.
  • Obtain a SDL2.0 snapshot from here: http://www.libsdl.org/hg.php Build and install by following the instructions on the website.
  • Obtain the BASS libraries from here: http://www.un4seen.com/ Put "bass.h" in /usr/local/include/bass and "libbass.so" in /usr/local/lib. Execute "ldconfig" as root.
  • Go to the "linux" directory of the wmelite sources. If necessary, adapt include paths in the makefile.
  • Run "make wmelite" to build wmelite executable.


 
wmelite/building.1372496152.txt.gz · Last modified: 2013/06/29 10:55 by hcdaniel
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